Animation • Game feel

JuiceBox

Build flexible, sequenced animations on a visual graph. Wire tweens, follows, and swings together by hand, set triggers and easing, preview it live, all without writing a line of animation code. There is nothing else like it on the Asset Store.

JuiceBox icon

The sequence editor

If you can picture the motion, you can wire it.

Every animation is a sequence of effect nodes on a canvas. Drop in a Tween, set its target and easing, add a Wait, branch on an end condition, fire a hook when it finishes. No timelines to fight, no code to scaffold.

JuiceBox sequence editor showing a Fade In sequence built from Wait, Tween, and OnComplete nodes

A "Fade In" sequence: Wait → Tween (linear easing) → OnComplete hook, wired by hand.

What is inside

Deep where it counts.

01

Visual sequence graph

Compose animations from effect nodes on a canvas. Connect them, reorder them, and read the whole motion at a glance.

02

Tween, Follow, Swing

Three effect families across float, Vector2, Vector3, Vector4, and Quaternion, all unboxed for speed.

03

Triggers and segments

Start on enable or by hand, choose the Update, Late, or Slow segment, and scale time per sequence.

04

End conditions and hooks

Wait on time or a condition, then fire On Start and On Done hooks to play sounds, spawn particles, or run your code.

05

Smoothing and easing

Spring smoothing with stiffness and resistance, full easing curves, plus Random and Perlin value nodes for organic motion.

06

Snapshots and live preview

Preview a sequence in the editor, snapshot versions as you iterate, and restore an earlier take whenever you want.

JuiceBox sequence editor showing Spin and Rise sequences with smoothing nodes and a loop

Smoothing nodes, randomized targets, and a "Loop to beginning" in the "Spin" and "Rise" sequences.

A decade of iteration

The third rebuild of the same idea.

JuiceBox is the third full, ground-up rebuild of our scriptable movement framework, an object movement manager (OOM) refined across years of real projects. Its lineage runs back through Movement over Time, the original.

Each rebuild kept what worked and threw out what did not. JuiceBox is where that finally clicked: the full power of the framework, driven entirely from a visual graph.

3rdfull rebuild of the framework
OOMobject movement manager at its core

Editions

Start free. Go further with Pro.

The full breakdown lives in the docs.

JuiceBox Free icon

JuiceBox Free

Everything you need to start juicing

  • Visual sequence editor
  • Tween and Follow effects
  • Easing, end conditions, and smoothing
  • On Start / On Done hooks and custom OnUpdate scripts
  • Snapshots, versioning, and the runtime API
JuiceBox Pro icon

JuiceBox Pro

Everything in Free, plus the deep toolkit

  • Wait, Yoyo, and Swing nodes
  • Random and Perlin noise value nodes
  • Mid-effect speed changes, reversing, and slow motion
  • Sequence chaining and driving particle systems
  • Custom node definitions and linking
  • Full C# source included

Building something juicy?

Join the Digital Dust Discord to share what you are making, ask questions, and get help straight from the source.

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